NINTENDO ARCADE

I made this project in 4th semester, it consists of a Nintendo NES console, which in the bottom of the console you can see through the glass a small retro arcade inspired by the 70s

The main objective was simply to build some object or scenery, using the Maya program, add textures with the Substance program and at the end deliver a Render of our object.

ARCADE_RENEDER

INSPIRATION

The idea for this project was born thanks to a toy from my childhood, which was a little box, in which there was a mini house for mini dolls. The inspiration for the retro and arcade style came from an illustration of a gameboy that I found on the internet. 

ARCADE_RENDER4

PROCESS

The truth is that this project was a lot of fun to do, it is always very comforting to have a project where you have total creative control, but also to be able to go hand in hand with the teacher. The process was relatively fast, first I had an initiation in the program (Maya), already having basic knowledge, I started looking for inspiration, when I found it I could start creating and building and finally add the textures and colors needed to bring the object to life.

ARCADE_RENDER3

Selected Works

MusicSend, DianaUX Design

360°, NicolasPackaging Design

Café Racer, Nicolas GuschlbauerABGABE_Webdesign_WS23_Nicolas_Guschlbauer

CALCHA, SimonPackaging Design

Inhale, Chiara RauApp Design

TEQUILA XUL, DianaPackaging Design

Hautpsache richtig geschrieben, SimonIntigrated communication

3D ARCADE, Diana3D Design

All in one, Mehdi BenghebridPackaging / Portraits / Collages

KABO, Mehdi BenghebridPackaging / Portraits / Collages

Sketch'it, Mehdi BenghebridPackaging / Portraits / Collages

Stick'it, Mehdi BenghebridPackaging / Portraits / Collages